传奇变态装备改造脚本
剧本支撑:此剧本支撑.Leg引擎引擎.3K引擎.BLUE引擎.54MAX引擎.MAX引擎.阿凡提引擎剧本详解:这款传奇诺言开服公司失常配备革新剧本!丰厚了玩家的在游戏进程中的乐趣
首要功用!
1. 给防具加 防护 魔御 支撑到3
2. 给防具加 强元素 支撑加到7种全强!
3. 手镯,戒指, 项链加 毁坏, 魔法, 支撑到3
4. 手镯 进击元素 支撑到3
5. 戒指, 项链 进击元素, 支撑到7
6. 给兵器额定加 进击元素, 支撑到127
7. 项链加 矫捷 精确 支撑到3
8. 鞋子加 舒适 负重 手负重 支撑到3
9. 鞋子 衣服 加膂力, 支撑到90
单机测试悉数经过!多人情况未经测试!
完全代码如下
;;革新配备--------疯狂传奇
;;配备属性革新--------疯狂传奇
;;配备进击元素--------疯狂传奇
;;强元素革新--------疯狂传奇
;;兵器进击元素--------疯狂传奇
[@革新配备]
{
#ACT
MOV D0 0
MOV A8
MOV D1 0
MOV D2 0
#say
_纵横了疯狂大陆的你,估量曾经厌倦了清淡的稀世配备了吧??
_{FCOLOR10}我的“疯狂独家秘方”能让你的配备充溢绿色!体验过才知道啥子是爽!{FCOLOR12}
_{FCOLOR10}当然,好的技能老是随同着昂贵的收费喽~~~~
_嘿嘿,别说我黑啊~
_{FCOLOR1}还有,想让我帮你革新配备,就要按我说的办!否则的话,结果只要你本人负!{FCOLOR10}小邪和风尘{FCOLOR1}来找我也没用!
_我不克不及革新当时人物的配备,
_你必需用这个帐号的另一小我物来革新!
_而且除兵器外我不克不及革新曾经有一样属性极品的配备!
_确保你的配备曾经穿在这个ID的另一小我物身上!{FCOLOR12}
_我曾经调查了@运用革新物品
_等等,我得确认一下@exit
;;-----------------------------------------革新物品
[@运用革新物品]
#say
请输入需求革新配备的人物名字!
{FCOLOR1}留意,名字是穿戴需求革新的配备的人物名字{FCOLOR12}
输入人物名字@@革新物品名字
;;-----------------------------------------检测输入人物名能否为正在游戏的人物
[@@革新物品名字]
#ACT
mov A0 %INPUTSTR
#IF
equal A0 %USERNAME
#SAY
_{FCOLOR1}我不克不及给当时人物革新配备!
_请用这个帐号的其别人物来革新!{FCOLOR12}
封闭@exit
#act
break
#elseact
;;-----------------------------------------检测输入人物能否为玩家ID上的另一人物
FormatStr FLD_CHARACTER=\'%s\' %A0
ReadValueSql TBL_CHARACTER %A9 FLD_CHARACTER,FLD_USERID [@检测人物信息]
[@检测人物信息()]
#ACT
mov A1 %ARG(1)
mov A2 %ARG(2)
#IF
Equal A2 %USERID
#act
goto @革新物品选单_main
#ELSESAY
_{FCOLOR1}我只能调整你帐号里人物!
_你确定你输入的人物是这个帐号的吗?{FCOLOR12}
_封闭@exit
#act
break
;;-----------------------------------------------主选单,供应配备选择
[@革新物品选单_main]
#SAY
{FCOLOR1}配备革新是需求积分的,所需积分将从被革新人物帐号上扣除!
_请选择你要革新的配备类型 ◇注◇意◇不◇要◇选◇错◇!{FCOLOR12}
_◇ 衣服@革新_YIFU_0 ◇ 兵器@革新_WUQI_1(1) ◇ 头盔@革新_TOUKUI_4 ◇
_◇ 靯子@革新_XIEZI_10 ◇ 左手镯@革新_ZSHOUZHUO_5 ◇ 右手镯@革新_YSHOUZHUO_6 ◇
_◇ 项链@革新_XIANGLIAN_3 ◇ 左戒指@革新_ZJIEZHI_7 ◇ 右戒指@革新_YJIEZHI_8 ◇
#act
break
;;------------衣服选单魔防,防护,魔法,强元素,膂力,毁坏
[@革新_YIFU_0]
#SAY
{FCOLOR1}衣服可以添加以部属性,你确认吗{FCOLOR12}不确定@exit
_◇ 魔御@MOYU_DC1(0) ◇ 防护@FANGYU_DC0(0) ◇ 膂力@TILI_DC8(0) ◇
_◇ 魔法@MOFA_DC3(0) ◇ 强元素@QIANGYS_DC5(0) ◇ 毁坏@POHUAI_DC2(0) ◇
#ACT
break
;;------------兵器加进击元素
[@革新_WUQI_1()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR1}我可认为你的兵器添加进击元素,但不论你的兵器曾经有几多进击元素,我最多只能添加到{FCOLOR10}127{FCOLOR1}点。此次对顾客开放这个功用,弄得沙巴克{FCOLOR10}啊翔{FCOLOR1}那老头儿跑去GM那告我的状,唉,这岁首儿,大好人难当啊!你确认吗{FCOLOR12}不确定@exit
_◇添加 1 点进击元素需求运用60点积分,这个价儿你能承受吧?◇
_◇添加元素{FCOLOR12} ◇ 火 ◇@兵器进击元素(1,FLD_DESC11,1,1,60)
_◇添加元素{FCOLOR12} ◇ 冰 ◇@兵器进击元素(1,FLD_DESC11,2,1,60)
_◇添加元素{FCOLOR12} ◇ 雷 ◇@兵器进击元素(1,FLD_DESC11,3,1,60)
_◇添加元素{FCOLOR12} ◇ 风 ◇@兵器进击元素(1,FLD_DESC11,4,1,60)
_◇添加元素{FCOLOR12} ◇神圣◇@兵器进击元素(1,FLD_DESC11,5,1,60)
_◇添加元素{FCOLOR12} ◇暗黑◇@兵器进击元素(1,FLD_DESC11,6,1,60)
_◇添加元素{FCOLOR12} ◇幻影◇@兵器进击元素(1,FLD_DESC11,7,1,60)
#ACT
break
;;------------头盔选单魔防,防护,魔法,强元素,毁坏
[@革新_TOUKUI_4]
#SAY
{FCOLOR1}头盔可以添加以部属性,你确认吗{FCOLOR12}不确定@exit
_◇ 魔御@MOYU_DC1(4) ◇ 防护@FANGYU_DC0(4) ◇ 毁坏@POHUAI_DC2(4) ◇
_◇ 魔法@MOFA_DC3(4) ◇ 强元素@QIANGYS_DC5(4) ◇ ◇
#ACT
break
;;------------鞋子选单舒适,负重,手负重,膂力,强元素
[@革新_XIEZI_10]
#SAY
{FCOLOR1}鞋子可以添加以部属性,你确认吗{FCOLOR12}不确定@exit
_◇ 舒适@SHUSHI_DC0(10) ◇ 负重@FUZHONG_DC1(10) ◇ 手负重@SFUZHONG_DC2(10) ◇
_◇ 强元素@QIANGYS_DC5(10) ◇ 膂力@TILI_DC8(10) ◇ ◇
#ACT
break
;;------------项链选单精确,矫捷,毁坏,魔法,进击元素
[@革新_XIANGLIAN_3]
#SAY
{FCOLOR1}项链可以添加以部属性,你确认吗{FCOLOR12}不确定@exit
_◇ 精确@ZHUNQUE_DC0(3) ◇ 矫捷@MINJIE_DC1(3) ◇ 毁坏@POHUAI_DC2(3) ◇
_◇ 魔法@MOFA_DC3(3) ◇ 进击元素@GONGJIYS_DC5(3) ◇ ◇
#ACT
break
;;------------左手镯选单防护,魔防,毁坏,魔法,进击元素,强元素
[@革新_ZSHOUZHUO_5]
#SAY
{FCOLOR1}手镯可以添加以部属性,你确认吗{FCOLOR12}不确定@exit
_◇ 防护@FANGYU_DC0(5) ◇ 魔御@MOYU_DC1(5) ◇ 毁坏@POHUAI_DC2(5) ◇
_◇ 魔法@MOFA_DC3(5) ◇ 强元素@QIANGYS_DC5(5) ◇ 进击元素@GONGJIYS_DC11(5) ◇
#ACT
break
;;------------右手镯选单防护,魔御,毁坏,魔法,进击元素,强元素
[@革新_YSHOUZHUO_6]
#SAY
{FCOLOR1}右镯可以添加以部属性,你确认吗{FCOLOR12}不确定@exit
_◇ 防护@FANGYU_DC0(6) ◇ 魔御@MOYU_DC1(6) ◇ 毁坏@POHUAI_DC2(6) ◇
_◇ 魔法@MOFA_DC3(6) ◇ 强元素@QIANGYS_DC5(6) ◇ 进击元素@GONGJIYS_DC11(6) ◇
#ACT
break
;;------------左戒指选单魔防,毁坏,魔法,进击元素
[@革新_ZJIEZHI_7]
#SAY
{FCOLOR1}戒指可以添加以部属性,你确认吗{FCOLOR12}不确定@exit
_◇ 魔御@MOYU_DC1(7) ◇ 毁坏@POHUAI_DC2(7) ◇ 魔法@MOFA_DC3(7) ◇
_◇ 进击元素@GONGJIYS_DC5(7) ◇ ◇ ◇
#ACT
break
;;------------右戒指选单魔防,毁坏,魔法,进击元素
[@革新_YJIEZHI_8]
#SAY
{FCOLOR1}戒指可以添加以部属性,你确认吗{FCOLOR12}不确定@exit
_◇ 魔御@MOYU_DC1(8) ◇ 毁坏@POHUAI_DC2(8) ◇ 魔法@MOFA_DC3(8) ◇
_◇ 进击元素@GONGJIYS_DC5(8) ◇ ◇ ◇
#ACT
break
;;=============================================防护_DC0
[@FANGYU_DC0()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR1}防护最高可以添加 3 点,你确认吗{FCOLOR12}不确定@exit
_◇添加1点(15点积分)@配备属性革新(D0,FLD_DESC0,1,15)◇
_◇添加2点(50点积分)@配备属性革新(D0,FLD_DESC0,2,50)◇
_◇添加3点(100点积分)@配备属性革新(D0,FLD_DESC0,3,100)◇
#ACT
break
;;=============================================魔御_DC1
[@MOYU_DC1()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR1}魔御最高可以添加 3 点,你确认吗{FCOLOR12}不确定@exit
_◇添加1点(15点积分)@配备属性革新(D0,FLD_DESC1,1,15)◇
_◇添加2点(50点积分)@配备属性革新(D0,FLD_DESC1,2,50)◇
_◇添加3点(100点积分)@配备属性革新(D0,FLD_DESC1,3,100)◇
#ACT
break
;;=============================================毁坏_DC2
[@POHUAI_DC2()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR1}毁坏最高可以添加 3 点,你确认吗{FCOLOR12}不确定@exit
_◇添加1点(15点积分)@配备属性革新(D0,FLD_DESC2,1,15)◇
_◇添加2点(50点积分)@配备属性革新(D0,FLD_DESC2,2,50)◇
_◇添加3点(100点积分)@配备属性革新(D0,FLD_DESC2,3,100)◇
#ACT
break
;;=============================================魔法_DC3
[@MOFA_DC3()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR1}魔法最高可以添加 3 点,你确认吗{FCOLOR12}不确定@exit
_◇添加1点(15点积分)@配备属性革新(D0,FLD_DESC3,1,15)◇
_◇添加2点(50点积分)@配备属性革新(D0,FLD_DESC3,2,50)◇
_◇添加3点(100点积分)@配备属性革新(D0,FLD_DESC3,3,100)◇
#ACT
break
;;=============================================强元素ID_DC5
[@QIANGYS_DC5()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR1}强元素添加以下几种,每种元素需求{FCOLOR10}300{FCOLOR1}积分,别说我没正告过你!不要选择配备上曾经存在的强元素!不然你即便找来GM我也不买帐!你确认吗{FCOLOR12}不确定@exit
_◇【 火 】@强元素革新(D0,FLD_DESC5,1,300)◇
_◇【 冰 】@强元素革新(D0,FLD_DESC5,2,300)◇
_◇【 雷 】@强元素革新(D0,FLD_DESC5,4,300)◇
_◇【 风 】@强元素革新(D0,FLD_DESC5,8,300)◇
_◇【神圣】@强元素革新(D0,FLD_DESC5,16,300)◇
_◇【暗黑】@强元素革新(D0,FLD_DESC5,32,300)◇
_◇【幻影】@强元素革新(D0,FLD_DESC5,64,300)◇
#ACT
break
;;=============================================进击元素ID_DC5
[@GONGJIYS_DC5()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR1}可以给配备添加以下进击属性,添加进击元素需求积分{FCOLOR10}
_◇ 1点20 ◇ 2点50 ◇ 3点180 ◇ 4点460 ◇ 5点1220 ◇ 6点1960 ◇ 7点3280 ◇
_◇你确认吗{FCOLOR12}不确定@exit{FCOLOR10}
_◇添加元素【 火 】{FCOLOR12} ◇1点◇ @配备进击元素(D0,FLD_DESC5,1,1,20)◇2点◇ @配备进击元素(D0,FLD_DESC5,1,2,50)◇3点◇ @配备进击元素(D0,FLD_DESC5,1,3,180)◇4点◇ @配备进击元素(D0,FLD_DESC5,1,4,460)◇5点◇ @配备进击元素(D0,FLD_DESC5,1,5,1220)◇6点◇ @配备进击元素(D0,FLD_DESC5,1,6,1960)◇7点◇ @配备进击元素(D0,FLD_DESC5,1,7,3280){FCOLOR10}
_◇添加元素【 冰 】{FCOLOR12} ◇1点◇ @配备进击元素(D0,FLD_DESC5,2,1,20)◇2点◇ @配备进击元素(D0,FLD_DESC5,2,2,50)◇3点◇ @配备进击元素(D0,FLD_DESC5,2,3,180)◇4点◇ @配备进击元素(D0,FLD_DESC5,2,4,460)◇5点◇ @配备进击元素(D0,FLD_DESC5,2,5,1220)◇6点◇ @配备进击元素(D0,FLD_DESC5,2,6,1960)◇7点◇ @配备进击元素(D0,FLD_DESC5,2,7,3280){FCOLOR10}
_◇添加元素【 雷 】{FCOLOR12} ◇1点◇ @配备进击元素(D0,FLD_DESC5,3,1,20)◇2点◇ @配备进击元素(D0,FLD_DESC5,3,2,50)◇3点◇ @配备进击元素(D0,FLD_DESC5,3,3,180)◇4点◇ @配备进击元素(D0,FLD_DESC5,3,4,460)◇5点◇ @配备进击元素(D0,FLD_DESC5,3,5,1220)◇6点◇ @配备进击元素(D0,FLD_DESC5,3,6,1960)◇7点◇ @配备进击元素(D0,FLD_DESC5,3,7,3280){FCOLOR10}
_◇添加元素【 风 】{FCOLOR12} ◇1点◇ @配备进击元素(D0,FLD_DESC5,4,1,20)◇2点◇ @配备进击元素(D0,FLD_DESC5,4,2,50)◇3点◇ @配备进击元素(D0,FLD_DESC5,4,3,180)◇4点◇ @配备进击元素(D0,FLD_DESC5,4,4,460)◇5点◇ @配备进击元素(D0,FLD_DESC5,4,5,1220)◇6点◇ @配备进击元素(D0,FLD_DESC5,4,6,1960)◇7点◇ @配备进击元素(D0,FLD_DESC5,4,7,3280){FCOLOR10}
_◇添加元素【神圣】{FCOLOR12} ◇1点◇ @配备进击元素(D0,FLD_DESC5,5,1,20)◇2点◇ @配备进击元素(D0,FLD_DESC5,5,2,50)◇3点◇ @配备进击元素(D0,FLD_DESC5,5,3,180)◇4点◇ @配备进击元素(D0,FLD_DESC5,5,4,460)◇5点◇ @配备进击元素(D0,FLD_DESC5,5,5,1220)◇6点◇ @配备进击元素(D0,FLD_DESC5,5,6,1960)◇7点◇ @配备进击元素(D0,FLD_DESC5,5,7,3280){FCOLOR10}
_◇添加元素【暗黑】{FCOLOR12} ◇1点◇ @配备进击元素(D0,FLD_DESC5,6,1,20)◇2点◇ @配备进击元素(D0,FLD_DESC5,6,2,50)◇3点◇ @配备进击元素(D0,FLD_DESC5,6,3,180)◇4点◇ @配备进击元素(D0,FLD_DESC5,6,4,460)◇5点◇ @配备进击元素(D0,FLD_DESC5,6,5,1220)◇6点◇ @配备进击元素(D0,FLD_DESC5,6,6,1960)◇7点◇ @配备进击元素(D0,FLD_DESC5,6,7,3280){FCOLOR10}
_◇添加元素【幻影】{FCOLOR12} ◇1点◇ @配备进击元素(D0,FLD_DESC5,7,1,20)◇2点◇ @配备进击元素(D0,FLD_DESC5,7,2,50)◇3点◇ @配备进击元素(D0,FLD_DESC5,7,3,180)◇4点◇ @配备进击元素(D0,FLD_DESC5,7,4,460)◇5点◇ @配备进击元素(D0,FLD_DESC5,7,5,1220)◇6点◇ @配备进击元素(D0,FLD_DESC5,7,6,1960)◇7点◇ @配备进击元素(D0,FLD_DESC5,7,7,3280){FCOLOR10}
#ACT
break
;;=============================================进击元素ID_DC11
[@GONGJIYS_DC11()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR1}可以给配备添加以下进击属性,添加进击元素需求积分{FCOLOR10}
_◇ 1点200 ◇ 2点500 ◇ 3点1800 ◇ 别说我黑啊!手镯如许的配备是最难革新的!
_◇你确认吗{FCOLOR12}不确定@exit{FCOLOR10}
_◇添加元素【 火 】{FCOLOR12} ◇1点◇ @配备进击元素(D0,FLD_DESC11,1,1,200)◇2点◇ @配备进击元素(D0,FLD_DESC11,1,2,500) ◇3点◇ @配备进击元素(D0,FLD_DESC11,1,3,1800){FCOLOR10}
_◇添加元素【 冰 】{FCOLOR12} ◇1点◇ @配备进击元素(D0,FLD_DESC11,2,1,200)◇2点◇ @配备进击元素(D0,FLD_DESC11,2,2,500) ◇3点◇ @配备进击元素(D0,FLD_DESC11,2,3,1800){FCOLOR10}
_◇添加元素【 雷 】{FCOLOR12} ◇1点◇ @配备进击元素(D0,FLD_DESC11,3,1,200)◇2点◇ @配备进击元素(D0,FLD_DESC11,3,2,500) ◇3点◇ @配备进击元素(D0,FLD_DESC11,3,3,1800){FCOLOR10}
_◇添加元素【 风 】{FCOLOR12} ◇1点◇ @配备进击元素(D0,FLD_DESC11,4,1,200)◇2点◇ @配备进击元素(D0,FLD_DESC11,4,2,500) ◇3点◇ @配备进击元素(D0,FLD_DESC11,4,3,1800){FCOLOR10}
_◇添加元素【神圣】{FCOLOR12} ◇1点◇ @配备进击元素(D0,FLD_DESC11,5,1,200)◇2点◇ @配备进击元素(D0,FLD_DESC11,5,2,500) ◇3点◇ @配备进击元素(D0,FLD_DESC11,5,3,1800){FCOLOR10}
_◇添加元素【暗黑】{FCOLOR12} ◇1点◇ @配备进击元素(D0,FLD_DESC11,6,1,200)◇2点◇ @配备进击元素(D0,FLD_DESC11,6,2,500) ◇3点◇ @配备进击元素(D0,FLD_DESC11,6,3,1800){FCOLOR10}
_◇添加元素【幻影】{FCOLOR12} ◇1点◇ @配备进击元素(D0,FLD_DESC11,7,1,200)◇2点◇ @配备进击元素(D0,FLD_DESC11,7,2,500) ◇3点◇ @配备进击元素(D0,FLD_DESC11,7,3,1800){FCOLOR10}
#ACT
break
;;=============================================膂力_DC8
[@TILI_DC8()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR1}膂力按我的才能最高可以添加90点,你确认吗{FCOLOR12}不确定@exit
_◇添加30点(15点积分)@配备属性革新(D0,FLD_DESC8,3,15)◇
_◇添加60点(30点积分)@配备属性革新(D0,FLD_DESC8,6,30)◇
_◇添加90点(50点积分)@配备属性革新(D0,FLD_DESC8,9,50)◇
#ACT
break
;;=============================================舒适_DC0
[@SHUSHI_DC0()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR1}舒适最高可以添加 3 点,你确认吗{FCOLOR12}不确定@exit
_◇添加1点(100点积分)@配备属性革新(D0,FLD_DESC0,1,100)◇
_◇添加2点(250点积分)@配备属性革新(D0,FLD_DESC0,2,250)◇
_◇添加3点(600点积分)@配备属性革新(D0,FLD_DESC0,3,600)◇
#ACT
break
;;=============================================负重_DC1
[@FUZHONG_DC1()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR1}负重最高可以添加 3 点,你确认吗{FCOLOR12}不确定@exit
_◇添加1点(10点积分)@配备属性革新(D0,FLD_DESC1,1,10)◇
_◇添加2点(20点积分)@配备属性革新(D0,FLD_DESC1,2,20)◇
_◇添加3点(60点积分)@配备属性革新(D0,FLD_DESC1,3,60)◇
#ACT
break
;;=============================================手负重_DC2
[@SFUZHONG_DC2()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR1}手负重最高可以添加 3 点,你确认吗{FCOLOR12}不确定@exit
_◇添加1点(10点积分)@配备属性革新(D0,FLD_DESC2,1,10)◇
_◇添加2点(20点积分)@配备属性革新(D0,FLD_DESC2,2,20)◇
_◇添加3点(60点积分)@配备属性革新(D0,FLD_DESC2,3,60)◇
#ACT
break
;;=============================================精确_DC0
[@ZHUNQUE_DC0()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR1}精确最高可以添加 3 点,你确认吗{FCOLOR12}不确定@exit
_◇添加1点(100点积分)@配备属性革新(D0,FLD_DESC0,1,100)◇
_◇添加2点(250点积分)@配备属性革新(D0,FLD_DESC0,2,250)◇
_◇添加3点(600点积分)@配备属性革新(D0,FLD_DESC0,3,600)◇
#ACT
break
;;=============================================矫捷_DC1
[@MINJIE_DC1()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR1}矫捷最高可以添加 3 点,你确认吗{FCOLOR12}不确定@exit
_◇添加1点(100点积分)@配备属性革新(D0,FLD_DESC1,1,100)◇
_◇添加2点(250点积分)@配备属性革新(D0,FLD_DESC1,2,250)◇
_◇添加3点(600点积分)@配备属性革新(D0,FLD_DESC1,3,600)◇
#ACT
break
;;--------------------------------------------------革新配备主顺序
[@配备属性革新()]
#ACT
;;MOV D0 %ARG(1) ;;配备类型0-10
MOV A8 %ARG(2) ;;修正字段
MOV D1 %ARG(3) ;;配备改动点数
MOV D2 %ARG(4) ;;所需积分
FormatStr FLD_CHARACTER=\'%s\' %A0
ReadValueSql TBL_QUEST %A9 FLD_CHARACTER,FLD_JIFEN @测试积分数
[@测试积分数()]
#ACT
mov A6 %ARG(1)
mov D7 %ARG(2)
dec D2 1
#if
small D2 %D7
#act
goto @开端吧吧
#ELSESAY
_{FCOLOR1}该人物的积分点不敷,人物现有积分:{FCOLOR10}$OUTPUT(D7){FCOLOR1}点。{FCOLOR12}
关 闭@exit
[@开端吧吧]
#ACT
INC D2 1
dec D7 %D2
FormatStr FLD_CHARACTER=\'%s\' %A0
mov A7 %A9
FormatStr FLD_JIFEN=\'%s\' %D7
UPDATEVALUESQL TBL_QUEST %A7 %A9
FormatStr FLD_TYPE=%s and FLD_CHARACTER=\'%s\' %D0 %A0
mov A7 %A9
FormatStr %s=%s %A8 %D1
UPDATEVALUESQL TBL_ITEM %A7 %A9
#SAY
_人物 {FCOLOR10}$OUTPUT(A0){FCOLOR12} 配备革新终了!请{FCOLOR10}换号检查{FCOLOR12}吧!
_破费人物 {FCOLOR10}$OUTPUT(A0){FCOLOR12} {FCOLOR10}$OUTPUT(D2){FCOLOR12}点积分,残剩{FCOLOR10}$OUTPUT(D7){FCOLOR12}点积分
_怎样样,我的技能还不错吧~欢送下次莅临
持续@革新物品选单_main
关 闭@exit
;;------------------------------------------加进击元素主顺序
[@配备进击元素()]
#ACT
;;MOV D0 %ARG(1) ;;配备类型0-10
MOV A8 %ARG(2) ;;修正字段
MOV D4 %ARG(3) ;;元素类型
MOV D1 %ARG(4) ;;配备改动点数
MOV D2 %ARG(5) ;;所需积分
FormatStr FLD_CHARACTER=\'%s\' %A0
ReadValueSql TBL_QUEST %A9 FLD_CHARACTER,FLD_JIFEN @测试积分数2
[@测试积分数2()]
#ACT
mov A6 %ARG(1)
mov D7 %ARG(2)
dec D2 1
#IF
small D2 %D7
#act
goto @开端吧吧2
#ELSESAY
_{FCOLOR1}该人物的积分点不敷,人物现有积分:{FCOLOR10}$OUTPUT(D7){FCOLOR1}点。 {FCOLOR12}
关 闭@exit
[@开端吧吧2]
#ACT
INC D2 1
DEC D7 %D2
FormatStr FLD_CHARACTER=\'%s\' %A0
mov A7 %A9
FormatStr FLD_JIFEN=\'%s\' %D7
UPDATEVALUESQL TBL_QUEST %A7 %A9
#IF
EQUAL A8 FLD_DESC5
#ACT
MOV A3 FLD_DESC6
FormatStr FLD_TYPE=%s and FLD_CHARACTER=\'%s\' %D0 %A0
mov A7 %A9
FormatStr %s=%s %A8 %D4
UPDATEVALUESQL TBL_ITEM %A7 %A9
FormatStr FLD_TYPE=%s and FLD_CHARACTER=\'%s\' %D0 %A0
mov A7 %A9
FormatStr %s=%s %A3 %D1
UPDATEVALUESQL TBL_ITEM %A7 %A9
#SAY
_人物 {FCOLOR10}$OUTPUT(A0){FCOLOR12} 配备革新终了!请{FCOLOR10}换号看看{FCOLOR12}吧!
_破费人物 {FCOLOR10}$OUTPUT(A0){FCOLOR12} {FCOLOR10}$OUTPUT(D2){FCOLOR12}点积分,残剩{FCOLOR10}$OUTPUT(D7){FCOLOR12}点积分
_怎样样,我的技能还不错吧~欢送下次莅临
持续@革新物品选单_main
关 闭@exit
#ELSEACT
MOV A3 FLD_DESC12
FormatStr FLD_TYPE=%s and FLD_CHARACTER=\'%s\' %D0 %A0
mov A7 %A9
FormatStr %s=%s %A8 %D4
UPDATEVALUESQL TBL_ITEM %A7 %A9
FormatStr FLD_TYPE=%s and FLD_CHARACTER=\'%s\' %D0 %A0
mov A7 %A9
FormatStr %s=%s %A3 %D1
UPDATEVALUESQL TBL_ITEM %A7 %A9
#ELSESAY
_人物 {FCOLOR10}$OUTPUT(A0){FCOLOR12} 配备革新终了!请{FCOLOR10}换号看看{FCOLOR12}吧!
_破费人物 {FCOLOR10}$OUTPUT(A0){FCOLOR12} {FCOLOR10}$OUTPUT(D2){FCOLOR12}点积分,残剩{FCOLOR10}$OUTPUT(D7){FCOLOR12}点积分
_怎样样,我的技能还不错吧~欢送下次莅临
持续@革新物品选单_main
关 闭@exit
;;-----------------------------------------------添加强元素主顺序
[@强元素革新()]
#ACT
;;MOV D0 %ARG(1) ;;配备类型0-10
MOV A8 %ARG(2) ;;修正字段
MOV D1 %ARG(3) ;;配备改动点数
MOV D2 %ARG(4) ;;所需积分
FormatStr FLD_CHARACTER=\'%s\' %A0
ReadValueSql TBL_QUEST %A9 FLD_CHARACTER,FLD_JIFEN @测试积分数3
[@测试积分数3()]
#ACT
mov A6 %ARG(1)
mov D7 %ARG(2)
dec D2 1
#IF
small D2 %D7
#act
goto @开端吧吧3
#ELSESAY
_{FCOLOR1}该人物的积分点不敷,人物现有积分:{FCOLOR10}$OUTPUT(D7){FCOLOR1}点。 {FCOLOR12}
关 闭@exit
[@开端吧吧3]
#ACT
INC D2 1
DEC D7 %D2
FormatStr FLD_CHARACTER=\'%s\' %A0
mov A7 %A9
FormatStr FLD_JIFEN=\'%s\' %D7
UPDATEVALUESQL TBL_QUEST %A7 %A9
FormatStr FLD_TYPE=%s and FLD_CHARACTER=\'%s\' %D0 %A0
ReadValueSql TBL_ITEM %A9 FLD_DESC5 @读取当前数
[@读取当前数()]
#ACT
mov D5 %ARG(1)
INC D5 %D1
FormatStr FLD_TYPE=%s and FLD_CHARACTER=\'%s\' %D0 %A0
mov A7 %A9
FormatStr %s=%s %A8 %D5
UPDATEVALUESQL TBL_ITEM %A7 %A9
#SAY
_人物 {FCOLOR10}$OUTPUT(A0){FCOLOR12} 配备革新终了!请{FCOLOR10}换号检查{FCOLOR12}吧!
_破费人物 {FCOLOR10}$OUTPUT(A0){FCOLOR12} {FCOLOR10}$OUTPUT(D2){FCOLOR12}点积分,残剩{FCOLOR10}$OUTPUT(D7){FCOLOR12}点积分
_怎样样,我的技能还不错吧~欢送下次莅临
持续@革新物品选单_main
关 闭@exit
;;加兵器进击元素主顺序
[@兵器进击元素()]
#ACT
;;MOV D0 %ARG(1) ;;配备类型0-10
MOV A8 %ARG(2) ;;修正字段
MOV D4 %ARG(3) ;;元素类型
;;MOV D1 %ARG(4) ;;配备改动点数
MOV D2 %ARG(5) ;;所需积分
FormatStr FLD_CHARACTER=\'%s\' %A0
ReadValueSql TBL_QUEST %A9 FLD_CHARACTER,FLD_JIFEN @测试积分数4
[@测试积分数4()]
#ACT
mov A6 %ARG(1)
mov D7 %ARG(2)
dec D2 1
#IF
small D2 %D7
#act
goto @开端吧吧4
#ELSESAY
_{FCOLOR1}该人物的积分点不敷,人物现有积分:{FCOLOR10}$OUTPUT(D7){FCOLOR1}点。 {FCOLOR12}
关 闭@exit
[@开端吧吧4]
#ACT
INC D2 1
DEC D7 %D2
FormatStr FLD_CHARACTER=\'%s\' %A0
mov A7 %A9
FormatStr FLD_JIFEN=\'%s\' %D7
UPDATEVALUESQL TBL_QUEST %A7 %A9
FormatStr FLD_TYPE=\'%s\' and FLD_CHARACTER=\'%s\' %D0 %A0
ReadValueSql TBL_ITEM %A9 FLD_DESC12 @读取当前数2
[@读取当前数2()]
#ACT
mov D5 %ARG(1)
#IF
SMALL D5 126
#act
goto @开端革新兵器
#ELSESAY
{FCOLOR10}有没有搞错!不是通知过了你了嘛!我只担任加到127点!走开,别跟我拆台!{FCOLOR12}
封闭@exit
[@开端革新兵器]
#ACT
mov A3 FLD_DESC12
INC D5 1
FormatStr FLD_TYPE=%s and FLD_CHARACTER=\'%s\' %D0 %A0
mov A7 %A9
FormatStr %s=%s %A8 %D4
UPDATEVALUESQL TBL_ITEM %A7 %A9
FormatStr FLD_TYPE=%s and FLD_CHARACTER=\'%s\' %D0 %A0
mov A7 %A9
FormatStr %s=%s %A3 %D5
UPDATEVALUESQL TBL_ITEM %A7 %A9
#SAY
_人物 {FCOLOR10}$OUTPUT(A0){FCOLOR12} 配备革新终了!请{FCOLOR10}换号检查{FCOLOR12}吧!
_破费人物 {FCOLOR10}$OUTPUT(A0){FCOLOR10} {FCOLOR10}$OUTPUT(D2){FCOLOR12}点积分,残剩{FCOLOR10}$OUTPUT(D7){FCOLOR12}点积分
_怎样样,我的技能还不错吧~欢送下次莅临
持续@革新物品选单_main
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